One tree. Two teams. A ridiculous fight.
The game
- One play costs $3 and adds 100 points to the team you choose. You can buy 1, 3, or 5 plays at a time.
- The share of lights on matches Team Merry's share of today's points. With 600 points for Merry and 400 for Mischief, 60% of the bulbs are lit. With no points yet, the tree sits half lit.
- Every confirmed play adds points, even when the tree is fully lit or fully dark. A play does not switch a fixed number of bulbs.
- Each round ends at midnight Central. The team with the most points wins the day, and equal scores are a draw. The next round starts at zero.
- Shaking the globe is free and does not affect the score.
Private fights
Anyone can start a private fight for a family or group, with its own team names, globe, and score. Plays cost the same, also count on the main tree, and support the same charity. No prizes, pots, or bets.
When a play counts
A play counts in the round in progress when its payment is confirmed. A payment confirmed after midnight counts toward the next round. Payment confirmed after the final cutoff earns no points and is refunded.
There are no cash prizes, raffles, or financial returns. The reward is entertainment and bragging rights.
Where the giving comes from
$0.60 of each $3 play is committed to giving. That is 20% of the game purchase, before payment processing fees. Your purchase is paid to the game's operator, who is responsible for delivering the promised amount. Checkout does not send money directly to a charity, and a play is not a tax-deductible donation.
Demonstration terms only. No money moves in this demo.
Committed and delivered
Committed is what purchases have promised, after any refunds or disputes. Delivered is money actually paid to a charity, recorded with a date and a reference.
| Charity | Committed | Delivered |
|---|---|---|
| Example Charity (demo) | $16.80 | $0.00 |
These are demonstration figures. No money has moved and no charity is involved.